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Multi-Ocean Strategy Framework
  • Multi-Ocean Strategy Framework
  • Field guide
  • 🌊Oceans
    • 🔴Red Ocean – Established
    • ⚫Grey Ocean – Local
    • 🔵Blue Ocean – Highly Innovative
    • 🟢Green Ocean – Sustainable
    • 🟡Yellow Ocean – Blitz-scaling
  • 🎭Players - Behaviours
    • 👮The Protector – Control
    • 💰The Buyer - Flow
    • 🚀The Seeker - Opportinity
    • 🎨The Maker - Creation
    • 🧙‍♂️The Maverick - Disruption
  • 🐲Monsters
    • 🐉Leviathan – Fear
    • 🐋Moby Dick – Obsession
    • 🧜‍♀️Mermaid – Seduction
    • 🐙Kraken – Greed
  • 🏝️Lanscapes
    • Coming soon
  • 🎲Tools & Activities
    • 🧩Adjacent spaces mapping
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  • Description
  • Features
  • Typical behaviour

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  1. Oceans

Grey Ocean – Local

Description

The shallowest and the smallest ocean undergoing cyclical transformations.

Features

Low evaporation, large freshwater inflow with a limited connection to the other oceans.

Coastal villages are a lower form of port cities enabling the minimum of trading and also rest during changing conditions.

Affected by environmental changes, players often trade during the appropriate season (defrosting to reach new islands or freezing to stay in temporary trade zones)

Ships can get trapped or crushed by ice due to icebergs formation.

Typical behaviour

It does not favour transit or trade but opens local potential

It's easy to start in the grey ocean as a company, but it's extremely difficult to acclimatize to an entry to the other oceans.

Self-sufficient players also do best here especially when they understand their customers' needs and preferences.

PreviousRed Ocean – EstablishedNextBlue Ocean – Highly Innovative

Last updated 2 years ago

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